Feelings

Feelings is a system that allows you to give personality to your game characters, by balancing various feelings they might have towards the player (or other characters).


By maintaining a graph of relations between various feelings, the character evolves as the player interacts with him.


For example, in an RPG game, the system can be give merchant a unique personality, such as an honest versus dishonest merchant, and have them adjust to the player behavior whenever he acts, such as buying something, threaten them, or tries to bribe them.


Package includes:

  • 3 Predefines maps
  • 2 Sample scenes

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