Supported features include:
❖ Sprite Atlases (v2.2)
❖ UI.Images (v2.1) — render outlines using UI.Images or Sprite Renderers (only using the "Simple" draw mode/type, Sliced/Tiled/Filled are *not* supported)
❖ Buffer/margin (v2.1) — optionally add a buffer of transparent pixels between the sprite(s) and the outline
❖ Mobile devices — render in real time using the included pixel shader or pre-render (by exporting to disk) to boost performance and increase support on older devices
❖ Pixel/Non-pixel art — works well for all types of game art by allowing manual adjustment of the alpha threshold to prevent unwanted semi-opaque pixels from being outlined
❖ Animated sprites — automatically regenerates the outline when the main sprite frame changes
❖ Nested sprites — optionally include nested child sprites to save time/performance by using one single instance of the component (does not work with rotated/scaled children)
❖ Isometric sprites — sort the outline using Z-axis positioning
❖ Spritesheets — outline individual frames within spritesheets
❖ 1-20px outlines — choose the thickness of the outline
❖ 0-19px blurring — add anti-aliasing by gradually fading the outer edges of the outline
❖ Inverted blurring — reverse the fade direction of the blurred edges from the inside out to the outside in
❖ Blur choking — adjust how quickly the blurred edges fade away
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